竹笋炒墨 发表于 2009-8-3 12:38:06

能修改舰队属性的DATA包

我也不知道怎么用哈,去百度搜搜吧,我弄懂了会跟帖的。
**** Hidden Message *****
教程我找到了,贴在下面了哈!
非常感谢百度-家园2吧-最后的苍穹http://pic.yupoo.com/summerlyp/197287da4b87/h49vhl0m.jpg!

winok 发表于 2009-8-3 13:04:24

支持一下!

竹笋炒墨 发表于 2009-8-3 16:35:33

谢谢大大!!!

少将 发表于 2009-8-3 19:39:22

一句话,支持

竹笋炒墨 发表于 2009-8-3 19:57:00

谢谢你们的支持,我找到使用教程了,下面贴上!

竹笋炒墨 发表于 2009-8-3 20:04:30

本帖最后由 竹笋炒墨 于 2009-8-3 20:05 编辑


    把解压缩到的DATA文件“安装”到homeworld2 安装程序主目录下(是要其中的Date文件夹的内容补充到现有Date文件夹里去) 。


(这是很重要的一步)
    在游戏主程序的快捷方式右键点击-属性-快捷方式-目标-
在目标末尾添加   " -overrideBigFile"注意在"-"的前面到地址的最后有一个空格,例如“F:\Homeworld2\Bin\Release\Homeworld2.exe -overrideBigFile”


    到你刚刚解压缩进文件的 /Homeworld2/Date/ 文件夹里.看见了多出不少东西吧?找到 Ship 文件夹,打开它.
这时候你会发现里面有很多个包含名称的文件夹,全是英文的.看不懂?不要紧,下面的内容会帮助你.

*************************分割线*************************

希拉格
船坞-------------------hgn_shipyard
母舰-------------------hgn_mothership
侦察机-----------------hgn_scout
战斗机-----------------hgn_interceptor
轰炸机-----------------hgn_attackbomber

护航炮艇---------------hgn_assaultcorvette
脉冲炮艇---------------hgn_pulsarcorvette
布雷艇-----------------hgn_minelayercorvette

鱼雷护卫舰-------------hgn_torpedofrigate
防空炮护卫舰-----------hgn_assaultfrigate
离子炮护卫舰-----------hgn_ioncannonfrigate
登陆舰-----------------hgn_marinefrigate
防御场护卫舰-----------hgn_defense fieldfrigate

驱逐舰-----------------hgn_destroyer
战列巡洋舰-------------hgn_battlecruiser
航母-------------------hgn_carrier

火炮平台---------------hgn_gunturret
离子炮平台-------------hgn_ionturret
                  
采矿船-----------------hgn_resourcecollector
采矿精练船-------------hgn_resourcecontroller

探测器-----------------hgn_probe
电子对抗感应器---------hgn_ecmprobe
临近感应器-------------hgn_proximitysensor

船坞(剧情)-----------hgn_shipyard_elohim
船坞(剧情)-----------hgn_shipyard_spg
超太空核(剧情)-------hgn_hscore
无畏舰(剧情)---------hgn_dreadnaught
运输船(剧情)---------sp_tanker-sp_tanker6

竹笋炒墨 发表于 2009-8-3 20:06:07

先祖
雄峰战机---------------kpr_attackdroid
守护者-----------------kpr_destroyer
漫步者-----------------kpr_mover
萨尤卡-----------------kpr_sajuuk
萨尤卡(遗迹)---------kpr_sajuuk_nosensors

竹笋炒墨 发表于 2009-8-3 20:06:43

伟格
母舰-------------------vgr_mothership
船坞-------------------vgr_shipyard

侦察机-----------------vgr_scout
战斗机-----------------vgr_interceptor
轰炸机-----------------vgr_bomber
长枪战机---------------vgr_lance fighter

激光炮艇---------------vgr_lasercorvette
指挥艇--------------- vgr_commandcorvette
布雷艇-----------------vgr_minelayercorvette
导弹护航艇-------------vgr_missilecorvette

突袭舰-----------------vgr_assaultfrigate
导弹护卫舰-------------vgr_heavymissilefrigate
渗透舰-----------------vgr_infiltratorfrigate

驱逐舰-----------------vgr_destroyer
战列巡洋舰-------------vgr_battlecruiser
航母-------------------vgr_carrier

采矿船-----------------vgr_resourcecollector
采矿精练船-------------vgr_resourcecontroller

跳跃门-----------------vgr_hyperspace_platform
火炮平台---------------vgr_weaponplatform_gun
导弹平台---------------vgr_weaponplatform_missile

探测器-----------------vgr_probe
电子对抗感应器---------vgr_probe_ecm
临近感应器-------------vgr_probe_prox

指挥中心(剧情)-------vgr_commstation
指挥中心废墟(剧情)---vgr_prisonstation
行星杀手(剧情)-------vgr_planetkiller
行星杀手鱼雷(剧情)---vgr_planetkillermissile
马坎旗舰(剧情)-------vgr_mothership_makaan

竹笋炒墨 发表于 2009-8-3 20:11:17

根据以上内容找到你要改的文件夹,进入.例如我现在要修改希格拉的战巡hgn_battlecruiser 那么就到Homeworld2\Data\Ship\hgn_battlecruiser里面去.

*************************分割线*************************

用记事本打开.ship结尾的文件.例如我现在用记事本打开hgn_battlecruiser.ship
那么我们修改什么那?那么多数据.别急,先看看我们在任务的时候需要修改哪些属性:


maxhealth 血/防御力/装甲..(你爱怎么称呼都可以啦)

dustCloudDamageTime 在被激星尘中的生存时间 (这就是你一定要用防御场护卫舰或者是漫步者的原因)

nebulaDamageTime 在辐射星云中的生存时间 (同上)

addShield(NewShipType,“EMP“,10000,20) 是否可以被EMP瘫痪(除非你很喜欢船在那里被呆呆挨打,那么你可以不改)

addAbility(NewShipType,“CanBeCaptured“,300,0.1) 能否被捕捉(不想要敌人开着你的无敌战舰到处游荡吧?)

NewShipType.maxhealth = 460000

这是一行HP的参数,=后面的数字越大当然就越好.不过注意,当它是10位数之后就没有必要继续增加了..因为此时游戏了装甲显示为负数!(完全无敌了)不过就算只有5为数,只要不被战巡轰到一般也不会有问题.
PS:别改错阵营了= =|| 同理敌人的血改成1也很好啊~~

NewShipType.dustCloudDamageTime = 280
NewShipType.nebulaDamageTime = 500

这2个数据如果是你的种族看到就删除这一整行!删除之后就跟漫步者在被激星云中和开了防御场护卫舰是一样的了.
PS:改维格尔的时候千万不要手软,只要把后面的时间改成1就好了,他们进去就爆炸.

addShield(NewShipType,“EMP“,10000,20)
addAbility(NewShipType,“CanBeCaptured“,300,0.1)<<----300是修改的值,越小捕捉速度越快.

整行删除,特殊修改则修改后面的数字,记得要格式对齐,还要是正数.
PS:这2个一定要改!!因为之前忘记改了,被敌人拿3艘渗透把一艘落单的无敌战巡给拿去了...
PS2:对维格尔的船只记得把捕捉的那项改小小小,1最好 。

竹笋炒墨 发表于 2009-8-3 20:11:42

运行快捷方式进入游戏


以上就是一些最最最简单的修改方法,速度修改由于涉及到许多方面,在此先不提倡.
下面总结下修改方法.
1) 许多属性可以直接在 "=" 后面改数字 另一些则改 "( )" 里的数字
2) 很多属性可以整行删除但不影响游戏
3) 遇到不清楚的属性修改方法可以先试着改一下,出现问题再还原!所以原文件记得备份好.

竹笋炒墨 发表于 2009-8-3 20:14:59

附加资料 Ship文件说明

NewShipType = StartShipConfig()
NewShipType.displayedName = “$1544“--------------------点击舰船以后所显示的名字
NewShipType.sobDescription = “$1545“-------------------点击该单位以后所显示的说明
NewShipType.maxhealth = 460000----------------------------最大HP
NewShipType.regentime = 1000---------------------------恢复到满HP所用的时间
NewShipType.minRegenTime = 1000------------------------恢复到满HP的时间系数
NewShipType.sideArmourDamage = 1---------------------侧面装甲伤害系数
NewShipType.rearArmourDamage = 1---------------------后面装甲伤害系数
NewShipType.isTransferable = 0-------------------------可否在对战中将该单位送给友军
NewShipType.useEngagementRanges = 1
NewShipType.unitCapsNumber = 11
NewShipType.addedUnitCaps = 101
NewShipType.paradeData = “hgn_mothership_parade“----------阅兵列队方案
NewShipType.SquadronSize = 1------------------------------每组数量
NewShipType.formationSpacing = 60-------------------------编队之间的间隔距离
NewShipType.passiveformation = “Spear“----------------------被动模式下的阵型
NewShipType.defensiveformation = “x“------------------------防御模式下的阵型
NewShipType.aggressiveformation = “Claw“--------------------攻击模式下的阵型
NewShipType.mass = 2000----------------------------------舰船质量
NewShipType.collisionMultiplier = 1----------------------碰撞系数,跟碰撞判定有关
NewShipType.thrusterMaxSpeed = 15-----------------------侧移最大速度
NewShipType.mainEngineMaxSpeed = 15---------------------直行最大速度
NewShipType.rotationMaxSpeed = 22 ----------------------转向速度,每秒多少度
NewShipType.thrusterAccelTime = 7 -------------------------侧移加速到全速的时间
NewShipType.thrusterBrakeTime = 2 -------------------------侧移减速到0的时间
NewShipType.mainEngineAccelTime = 8 -----------------------直行加速到全速的时间
NewShipType.mainEngineBrakeTime = 2 -----------------------直行减速到0的时间
NewShipType.rotationAccelTime = 0.75 ----------------------转向加速到全速的时间
NewShipType.rotationBrakeTime = 0.4 -----------------------转向减速到0的时间   
NewShipType.thrusterUsage = 1
NewShipType.accelerationAngle = 30-----------------------加速度
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 10
NewShipType.descendPitch = 10
NewShipType.goalReachEpsilon = 25-----------------------报告到达目的地时离目标的距离
NewShipType.slideMoveRange = 350
NewShipType.controllerType = “Ship“---------------------该单位是否可以被玩家控制
NewShipType.tumbleStaticX = 0
NewShipType.tumbleStaticY = 0
NewShipType.tumbleStaticZ = 0
NewShipType.tumbleDynamicX = 0
NewShipType.tumbleDynamicY = 0
NewShipType.tumbleDynamicZ = 0----------------以上6条是该单位在静止和移动中的颠簸范围
NewShipType.tumbleSpecialDynamicX = 0
NewShipType.tumbleSpecialDynamicY = 0
NewShipType.tumbleSpecialDynamicZ = 0 --------以上3条是该单位在使用特殊能力时的颠簸范围
NewShipType.relativeMoveFactor = 1------------这个变量决定相邻的两艘船在移动时的距离   
NewShipType.swayUpdateTime = 10
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0
NewShipType.swayRotateFactor = 0--------------以上6条定义该单位摇摆的幅度和偏移范围
NewShipType.useTargetRandom = 1---------------可否用武器随机攻击目标
NewShipType.targetRandomPointXMin = -0.1
NewShipType.targetRandomPointXMax = 0.5
NewShipType.targetRandomPointYMin = -0.3
NewShipType.targetRandomPointYMax = 0.3
NewShipType.targetRandomPointZMin = -0.9
NewShipType.targetRandomPointZMax = 0.82-----------以上6条定义对敌人追击时偏移量
NewShipType.dustCloudDamageTime = 280---------------在被激星尘中的生存时间
NewShipType.nebulaDamageTime = 500------------------在辐射星云中的生存时间
NewShipType.MinimalFamilyToFindPathAround = “MotherShip“
NewShipType.BuildFamily = “Shipyard_Hgn“------------------建造级别
NewShipType.AttackFamily = “BigCapitalShip“---------------攻击类型
NewShipType.DockFamily = “Shipyard“-----------------------建造和停泊的级别
NewShipType.AvoidanceFamily = “MotherShip“
NewShipType.DisplayFamily = “Capital“---------------------点击舰船以后显示的级别
NewShipType.AutoformationFamily = “SuperCap“--------------编队级别
NewShipType.CollisionFamily = “Big“-------------------------碰撞等级
NewShipType.ArmourFamily = “HeavyArmour“--------------------装甲类型
NewShipType.UnitCapsFamily = “Capital“----------------------人口大类里的级别
NewShipType.UnitCapsShipType = “Shipyard“---------------------在人口小类里面的类型
NewShipType.fightervalue = 0------------------------战机单位评估
NewShipType.corvettevalue = 0-----------------------艇单位评估
NewShipType.frigatevalue = 1------------------------护卫舰单位评估
NewShipType.neutralvalue = 5------------------------中立单位评估
NewShipType.antiFightervalue = 5------------------对该单位反战机能力的评估
NewShipType.antiCorvettevalue = 0-----------------对该单位艇能力的评估
NewShipType.antiFrigatevalue = 0------------------对该单位护卫舰能力的评估
NewShipType.totalvalue = 20-------------------------价值总评估
NewShipType.buildCost = 3500--------------------------建造消耗资源
NewShipType.buildTime = 75----------------------------建造需要的时间
NewShipType.buildPriorityOrder = 20---------------------建造优先权
NewShipType.retaliationRange = 4800-------------------主动攻击的范围
NewShipType.retaliationDistanceFromGoal = 160---------主动攻击追击未果返回的距离
NewShipType.visualRange = 1000----------------该单位在电磁屏蔽中被敌方发现的最大距离
NewShipType.prmSensorRange = 5000-------------感应器范围,能够清楚观察敌人的最大距离
NewShipType.secSensorRange = 6000-------------感应器范围,能够发现敌人的最大距离
NewShipType.detectionStrength = 1--------------能否看到隐形或者其他状态的敌人
NewShipType.TOIcon = “Triangle“---------------点击该单位显示的战术级别框
NewShipType.TOScale = 1-------------------该单位在屏幕上显示的大小比例
NewShipType.TODistanceFade0 = 7000
NewShipType.TODistanceDisappear0 = 5000
NewShipType.TODistanceFade1 = 2500
NewShipType.TODistanceDisappear1 = 2000
NewShipType.TODistanceFade2 = 12000
NewShipType.TODistanceDisappear2 = 35000-------------以上6条定义战术级别框的一些相关设定。
NewShipType.TOGroupScale = 1-------------------------组队选择参数
NewShipType.TOGroupMergeSize = 0---------------------组队选择参数
NewShipType.mouseOverMinFadeSize = 0.08500000000000001
NewShipType.mouseOverMaxFadeSize = 0.1
NewShipType.healthBarstyle = 2------------------血条的形式
NewShipType.nlips = 0---------------------------模型的显示比例值
NewShipType.nlipsRange = 10000------------------
NewShipType.nlipsFar = 0
NewShipType.nlipsFarRange = 0---------------以上3条定义模型显示(nlips)的相关设定
NewShipType.SMRepresentation = “Mesh“-----------------在星图上显示的方式
NewShipType.alwaysInRenderList = 1--------------------是否显示在星图上
NewShipType.meshRenderLimit = 32500-------------------清楚显示的最大距离
NewShipType.dotRenderLimit = 10-----------------------逐渐显示的递增参数
NewShipType.visibleInSecondary = 1
NewShipType.goblinsStartFade = 400-----------------显示船体细节的最大距离
NewShipType.goblinsOff = 400-----------------------关闭船体细节的距离
NewShipType.upLOD = 800-----------------------------拉近开启LOD1的距离
NewShipType.upLOD = 1300----------------------------拉近开启LOD2的距离
NewShipType.upLOD = 2500----------------------------拉近开启LOD3的距离
NewShipType.downLOD = 815--------------------------拉远开启LOD1的距离
NewShipType.downLOD = 1315-------------------------拉远开启LOD2的距离
NewShipType.downLOD = 2515-------------------------拉远开启LOD3的距离
NewShipType.minimumZoomFactor = 0.5--------------近景观察尺度
NewShipType.selectionLimit = 150000----------------选择该单位的最大距离
NewShipType.preciseSelectionLimit = 3000-----------精确选择的最大距离
NewShipType.preciseATILimit = 0
NewShipType.selectionPriority = 754----------------选择该单位的优先权
NewShipType.militaryUnit = 0-----------------------该单位是否属于军事单位
addAbility(NewShipType,“MoveCommand“,1,0)----------可否移动;移动的次数
addAbility(NewShipType,“CanDock“,1,0)--------------停泊类。
NewShipType.dockTimeBetweenTwoformations = 1
NewShipType.dockTimeBeforeStart = 2
NewShipType.dockNrOfShipsInDockformation = 11------以上3条定义停泊过程中间隔距离等相关设定
NewShipType.dockformation = “delta“--------------------停泊阵型
NewShipType.queueformation = “dockline“----------------列队阵型
NewShipType.dontDockWithOtherRaceShips = 1
NewShipType.ignoreRaceWhenDocking = 0----------------------忽视出入坞问题,跳跃出现
addAbility(NewShipType,“CanLaunch“)------------------------能否被发射
NewShipType.launchTimeBetweenTwoformations = 1
NewShipType.launchTimeBeforeStart = 21
NewShipType.launchNrOfShipsInDockformation = 1-------------以上3条定义发射过程中的相关设定
NewShipType.launchformation = “delta“----------------------发射阵型
addAbility(NewShipType,“ShipHold“,1,0,5,“rallypoint“,“Fighter“,25,
Fighter = “12“,
})---------定义该单位是否能停泊收留单位和收留单位的类型,数量和补给的速度
addAbility(NewShipType,“ParadeCommand“,1)----------------是否有阅兵列队能力
addAbility(NewShipType,“WaypointMove“) ------------------指定路线行进能力
addAbility(NewShipType,“HyperSpaceCommand“,0,1,200,500,0,3)--------------------跳跃能力
addAbility(NewShipType,“CanAttack“,1,1,0,0,0.35,1.5,“Capturer, Frigate, SmallCapitalShip,

BigCapitalShip, Mothership, Utility, Corvette, Fighter“,“BroadSide“,
Fighter = “MoveToTargetAndShoot“
Corvette = “MoveToTargetAndShoot“
Munition = “MoveToTargetAndShoot“
SubSystem = “BroadSideVsSubSystem“
})---------------------------攻击能力和攻击优先级别。排在最前面攻击优先级别最高。“BroadSide“攻击方式,后面

的“MoveToTargetAndShoot“表示对付特定目标的特定攻击方式   
addAbility(NewShipType,“GuardCommand“,1,3000,1000)-----------保护模式下的出击范围和追击范围
addAbility(NewShipType,“CanBuildShips“,1,“Fighter_Hgn, Corvette_Hgn, Frigate_Hgn, SuperCap_Hgn,

Utility_Hgn, Platform_Hgn, SubSystem_Hgn, SubSystemLarge_Hgn, Battlecruiser_Hgn, battlecruiser_vgr,

Shipyard_Hgn, Probe_Hgn“,“Utility, Fighter, Corvette, Frigate, Capital, Platform, SubSystemModule

, SubSystemSensors“)---------可以建造的相关类型
addAbility(NewShipType,“CanBeCaptured“,300,0.1)----------------能否被捕捉,以及捕捉时间
addAbility(NewShipType,“CanBeRepaired“)------------------------能否被修理
addAbility(NewShipType,“CloakAbility“,0,1,2000,4000,3,100,1,1000)---------隐形能力相关参数
addAbility(NewShipType,“RetireAbility“,1,0)--------------------能否回收,0是不可以
addAbility(NewShipType,“HyperspaceInhibitorAbility“,0,12000)
LoadModel(NewShipType,1)---------------------------------------舰船所用的模型
StartShipWeaponConfig(NewShipType,“Vgr_LightPlasmaLance2“,“Weapon_HullDefense1“,“Weapon_BigGun1“)-

--武器调用参数
addShield(NewShipType,“EMP“,10000,20)------是否可以被EMP瘫痪。前面一个是需要的EMP数量,后面一个是瘫痪时


StartShipHardPointConfig(NewShipType,“bcKineticBurstCannonLeft“,“HardpointProduction1“,“weapon“,“

innate“,“Damageable“,“hgn_battlecruiserkineticburstcannonleftside“,““,““,““,““,““,“

“,““,““)----模块调用相关参数
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg03“,1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0

,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg02“,1,0.05,30,-20,200,25,300,150,85,50,0,0,0,

85,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg04“,1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95

,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg05“,1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80

,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg01“,1,0.05,60,30,150,25,35,125,65,75,0,0,0,60

,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml01“,1,0.01,80,125,60,75,125,80,65,75,0,0,0,60

,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml02“,1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60

,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml03“,1,0.01,60,95,200,50,15,200,20,125,0,0,0,

60,0,0,0,50)
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml04“,1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60

,0,0,0,50)------------------以上是爆炸后的残骸调用代码
NewShipType.battleScarMaxTriBase = 200
NewShipType.battleScarMaxTriInc = 300
NewShipType.sobDieTime = 8-----------------------------该单位被摧毁到消失的时间
NewShipType.sobSpecialDieTime = 1
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 0.1
NewShipType.trailLinger = 2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380)---------------------尾焰参数
loadShipPatchList(NewShipType,“data:sound/sfx/ship/“,0,“Hiigaran/Megaship/Engines/HShipYardEng“,““

,1,“Hiigaran/Megaship/Ambience/HShipYardAmb“,““,3,“Megaliths/RandomEmit/HANGAR_EMITTERS“,“Root

“)-----引擎相关文件,声音等

竹笋炒墨 发表于 2009-8-3 20:22:09

再加分再加分!!!!

冰冻的银眸 发表于 2009-8-6 20:03:00

支持一下,虽然我只玩高达MOD的。

z527392111 发表于 2009-8-7 10:32:35

回复啊
!!!!!!!!!!!!

竹笋炒墨 发表于 2009-8-7 11:57:01

我觉得我好邪恶……

彩色炒饭 发表于 2009-8-7 12:41:44

LZ很强大。。。这个好。。。

hcl1993 发表于 2009-8-7 16:06:50

哇靠……好东西啊……收下了!

hcl1993 发表于 2009-8-7 16:16:42

如果我要多加几艘雄蜂咋办?

先祖突击队 发表于 2009-8-7 17:40:29

没的说,支持。

winok 发表于 2009-8-8 14:50:53

有一关过不了.希望这个能帮个忙.
iazaz 发表于 2009-8-8 13:27 http://www.9ccn.org/forum/images/common/back.gif
有疑问请发新帖,并描述!

woyaori 发表于 2009-8-17 00:40:20

楼主辛苦。

haidongxi 发表于 2009-8-29 13:39:12

收下了!!!!!!!!!

scraed 发表于 2009-9-6 13:04:47

看起来复杂,理清了思路就一点都不复杂了。。。

jy02256510 发表于 2009-9-7 10:33:17

f非要回复才能下!哎!

隐风之狼 发表于 2009-9-7 11:21:07

就是原DATA文件的破解版,因为原文件打开之后是为破解的内码。
通常用以更改文件参数的调试用,可以用工具压缩回BIG文件,替换原DATA文件。
具体的相关参数修改方法可以去找总教程,那里有所有常用的修改文件说明。

guweichang 发表于 2009-9-12 07:11:26

看起来是好东西都说..

scraed 发表于 2009-9-12 08:26:10

拆文件改数据必备。。

316a 发表于 2009-9-15 13:14:50

下载并分析

316a 发表于 2009-9-15 13:26:08

AI文件仍然不能用!

隐风之狼 发表于 2009-9-23 21:45:25

首先,确定使用的游戏启动路径完全是英文的,只有在全英文的路径下,加载了启动参数的启动文件才会有效。
其次,尽一切可能不要使用游虾早期的免CD补丁,由于简化的原因,该补丁不支持参数启动。
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查看完整版本: 能修改舰队属性的DATA包